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The Beauty Issue
Face it. We live in an iPod/YouTube/Twitter world. It’s safe to say that most e-Learning courses today are developed for jobs commonly held by employees between the ages of 18 – 34. Gaining ground are the programs designed for professionals who have already scaled a corporate ladder rung or two. While these employees tend to be…well, let’s call them more experienced (after all, age is just a state of mind, right?), many 30-, 40- and 50-year-olds actively participated in the technology boom that formed the interactive communications and entertainment world we know today.
The answer is yes. The point here is simple. Employee expectations are high. Don’t rely on text-only training to capture and hold learner attention. Remember, engaged learners typically retain more information than those who are bored. To improve learner engagement, e-Learning courses should be interactive. Incorporating components like on-demand animation, video, audio, images and simulations can actually better communicate many concepts and processes. While eye-catching, well-designed graphics and navigation menus can be used to grab learner attention, access to appropriately placed vignettes, sounds clips, Flash presentations, interactive components and simulations can effectively bring the training content to life. Of course, adding pretty pictures or impressive video demonstrations for no good reason may distract from the learning experience. When developing e-Learning projects, it’s important to find a balance between the media components that make the course engaging, and those that are most appropriate for teaching the training material. When presenting new material, it might be best to offer text onscreen with supplemental charts, graphs or animations to provide additional details or real-world examples. When comparing or contrasting important information, text coupled with audio and interesting visual images (such as interactive timelines or image montages) allow you to teach to multiple learning styles. Finally, for training that requires learners to practice new skills, the most effective method is the immersive learning simulation. Sims that recreate real-world environments and processes make it easier for learners to transfer their training experience to their daily responsibilities. It is also critical to understand your targeted learners, the computer or hand-held devices they’ll use to take the training, and potential delivery constraints. Nothing frustrates a learner more than taking a media-rich training course that constantly freezes up because they’re using inadequate network or hardware. And nothing frustrates a developer more than creating a media-rich training piece that sits on a shelf because no one is properly equipped to take the course. While rich graphics and well-designed media components are great tools for helping you develop engaging and interactive e-Learning experiences, always remember to use multimedia elements wisely.
BlogBitesThe blogging this month has been fairly light, due to end-of-summer travels, but do not despair—we still managed to find some good ones. This month, many e-Learning bloggers talked about the need to migrate to systemic change in education. http://www.infinitethinking.org/2007/08/call-for-textbook-purchasing-moratorium.html http://www.elearnspace.org/blog/archives/2007_08.html http://internettime.com His last thought in the blog, which was elaborated on by Clark Quinn was “I prefer to make meaning with small models, loosely joined.” Mr. Quinn goes on in his blog, http://blog.learnlets.com/wp/, to say that “…these are great curriculum goals, as well. Understanding the societal context, including economics and business, understanding technology systems, and how people think and interact, are critical components of an ability to meet the coming needs. Also having systematic processes of information gathering, design/problem-solving, and execution, driven again by a conceptual understanding of where and how they work (so you can adapt them to the situation) is a component.” If you have a great blog (or know of one) that you want to share, send us the link. We just might include it in a future Simpact edition. Expert
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This month, listen to a roundtable discussion featuring NexLearn’s design team. The group talks about do’s and don’ts when it comes to incorporating media components into the e-Learning experience.
Video Version
Audio Version
Where do you typically get the graphic elements for your e-Learning programs? In-house designers What do you find most challenging when developing or integrating e-Learning programs? LMS requirements Question: Answer:
Have a question about e-Learning or Simulation-based Learning? Send it to Expert.
Brandon Hall Innovations in Learning ConferenceIf you’re planning to attend the Brandon Hall Innovations in Learning Conference in Santa Clara September 24-26, don’t miss Andrew Peterson’s presentation: How to Write a Thesis: A Social Simulation (September 25 at 3:15). NexLearn worked closely with Dr. Peterson (who, by the way, is president of the Reformed Theological Seminary/Virtual campus) and the RTSV staff to develop a one-of-a-kind course simulation to guide students through the entire process of writing a quality thesis—from refining their thesis statement to reviewing their finished paper. Pssst…there’s a secret being circulated by those in the know that NexLearn is set to receive a major award during the conference. Be sure to attend the awards ceremony after Dr. Peterson’s presentation to find out more! |
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