Instructional Design 101

So, you’ve been assigned the task of turning your organization’s existing stand-and-deliver training material into e-Learning gold. Great! Now what do you do?

To create effective online learning programs, you must combine interesting content with engaging graphics and relevant interactive opportunities to create experiences that prompt users to want to learn. Sounds simple, right? Well, let’s just say it’s easier if you know what you’re doing. If you’re new to the world of e-Learning development, follow these instructional design tips to build a learning program that informs, entertains and, most important, teaches.

Identify the Need

The first step to take when creating an e-Learning project is to identify the need for the program. Ask yourself (or your boss who assigned you to the task) why the program is being created. Does the current instructor-led session lack user participation opportunities? Is it too difficult to get employees from around the world in one place to take the training? Are there new skill or knowledge requirements that require new training? Answers to questions like these will enable you to determine curricular requirements and topics to cover in the course, as well as any constraints, resources, and limitations you’ll need to consider.

Determine Instructional Goals

Once you know why you’re creating the course, you can then concentrate on developing appropriate instructional goals you want learners to achieve. To do so effectively, consider user knowledge and skill level. Remember, learning objectives should be the backbone of your program. Identify what you need users to accomplish before you do just about anything else. With the learning objectives identified, you are ready to outline the content and break the information into appropriate chunks for sequencing and pace, which will help your course flow nicely without making the user feel rushed. And when developing goals, remember to answer the question every user will want to know: What’s in it for me?

Create Content

When creating content for your course, always keep your learning objectives in mind. By considering the objectives and content outline as your development road map, you’ll be able to create an effective training course that avoids straying from key learning material. If you plan to assess learner performance, it’s important to develop appropriate test questions before you begin content creation. If you’re unable to finalize the assessments this early in the process, you should create the questions while you’re developing the course content to ensure alignment with the objectives.

Select Media Components

Selecting the right media components for your course can mean the difference between a positive learning experience for users and one that leaves them bored and frustrated. You can make your content come alive with eye-catching graphics, audio, video, animations and simulations. By combining any or all of these elements with onscreen text, you can effectively teach to multiple learning styles (for more information about accommodating diverse learning styles, read about the NexLearn Learning Style Continuum at www.nexlearn.com). When choosing media elements, you should also consider delivery methods (Web/CD/etc.). Courses with an abundance of graphic images, animations and movies create larger files that typically require more bandwidth to deliver across Internet/intranet connections.

Evaluation is also an important step. To ensure the course content and design is appropriate for your target audience, conduct rounds of internal testing and, if you have time, gather feedback from members of a focus group.

When developing your next learning project, keep in mind that the more engaging you make your course, the more willing users will be to participate in their learning experience. Remember, engaging content and active learners leads to higher retention rates.

 

BlogBites


BlogBites – October 2007

The majority of the blog postings this month were centered around two topics: What I Did on my Summer Vacation and the Brandon Hall Innovations in Learning Conference. First of all, WOW, a lot of folks took some extravagant vacations—Alaska, Jamaica, Europe, Australia—you name it, you went there! But, alas, back to business. This year, Brandon Hall Innovations in Learning Conference just came to a close, and the bloggers got to blogging about it—ALL positive. Oh, and did we mention that NexLearn won the Brandon Hall Silver Medal Award for Best Innovation in Learning Technology for SimWriter--an immensely productive tool for immersive learning simulation developers and the most powerful simulation authoring tool available?

http://thcrawford.blogspot.com/index.html
Tom Crawford gave three presentations at the Brandon Hall Conference focusing on the top learning technologies (simulations and performance support) and the need to do away with the traditional classroom. He clarified this second statement by saying that he meant that there is really no need for the traditional lecture, as opposed to classroom. He says that simulations can be run in a classroom environment, with the teacher helping the students “learn by doing.” He also assures us that the need for face-to-face contact can never be replaced with technology. Perhaps the most poignant part of this blog is this: “…if it can't be taught through simulation or performance support, then it doesn't need to be learned.”

http://www.elearnspace.org/blog/archives/2007_10.html
George Siemens talks about context and instructional design (ID) in a recent blog post about the workshops he’s been holding with the University of Manitoba. He writes that many learning/training pieces aren’t subject to ID for two reasons: there isn’t enough time and developers don’t have the expertise. He provides a link to an article he wrote called, “Context: Planning for the space of learning” that addresses the importance of evaluating context in e-Learning. The entire article is valuable, particularly when he mentions the two changes that need to happen with instructional design today: “1. Stop seeing learning design as a task that occurs in advance of the intended learning, and begin to see it as a part of the learning process itself and 2. Begin to focus more on the context of learning (designing environments of learning) and less so on the intended content of the learning activities (course, workshop, or program).”

http://learningcircuits.blogspot.com/
Clark Aldrich writes an interesting blog about whether it’s possible to write a simulation on ethics. Since simulations are designed to be “safe places” for students to fail, what would happen if the manager of an employee who failed the ethics sim saw his subordinate’s score (and thus, failure)? Another stumbling block is the obviousness of answers in an ethics sim, which is to always do the right thing. Can you write a sim on ethics in a way that doesn’t make the right answers obvious? Or, do you want to entice them to intentionally make unethical decisions? Aldrich’s conclusion on the matter was to, “…challenge students to some realistic activity, and then toss in some ethical problems along the way.”

If you have a great blog (or know of one) that you want to share, send us the link. We just might include it in a future Simpact edition. Expert

 

Podcast

Listen to the latest Simpact podcast as NexLearn instructional designers discuss ID 101. Learn about the do’s and don’ts of development before you start your next e-Learning project.

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October Survey

Who creates the content for the majority of your training programs?

In-house instructional designers
  
 
Contracted instructional designers
  
 
Department leaders
  
 
Company trainers
  
 
Other
  
 
Last Month’s Survey Results

Where do you typically get the graphic elements for your e-Learning programs?

In-house designers
  
 
Outsourced designers
  
 
Stock images
  
 
Our e-Learning vendor creates all graphics
  
 
Ask the Expert

Question:
My company is in the process of developing an online course for our sales force. We’ve done instructor-led classes and some click-through e-Learning before, but we’re looking for a different approach. Any ideas?

Answer:
Since sales team members typically have diverse work experiences and expertise, a sales-oriented program is a great opportunity to create an immersive learning simulation to allow your users to become the teachers. Research reveals that when learners are required to teach others, the overall effectiveness of the training skyrockets. So, by creating an interactive simulation and placing members of your sales force in the role of expert where they have to provide answers rather than have the information offered to them, they enhance their critical thinking skills and become more active in their learning. And the more often learners teach others, the more comprehensive their knowledge becomes. A college professor once said to me, “You must teach in order to learn.” I think he stole that from an old Latin expression, but it still rings true.

 

 

 

 

 

 

Have a question about e-Learning or Simulation-based Learning? Send it to Expert.

 

NexLearn SimWriter 2.0 Wins Brandon Hall Silver Medal Award for Best Innovation in Learning Technology


We’re excited that SimWriter has been recognized as leading-edge Brandon Halltechnology in an industry known for utilizing the very latest in computing capabilities. SimWriter has become an immensely productive tool for developing immersive learning simulations. This award confirms what NexLearn developers have known for quite some time—that SimWriter is the most powerful simulation authoring tool available.

Created originally as an internal development tool, we began licensing SimWriter for external use in 2006. The easy-to-use application lets just one developer map, write, design, build and test multimedia-rich simulations. The tool allows other Flash objects to be linked to simulations, or whole simulations can be operated within other Flash files.

Contact us today to schedule a demo, or buy SimWriter and experience the award-winning software for yourself.


 


DevLearn 2007

If you plan to attend the DevLearn 2007 Conference, you won’t want to miss the NexLearn presentation “Techniques for Creating Media to Support Immersive Learning Simulations.” Brandon Andrews and Dean Fouquet will discuss techniques for rapid development of immersive learning simulations, including best practices for writing, designing, developing and testing a media-rich ILS. Join the dynamic duo Tuesday November 6, 2007 at 10:45am.