Are You Satisfied?
By Patrick Mileham

The focus of Simpact this month is training satisfaction. Nearly every C-level executive has at one time or other asked someone on their staff to link ROI to their company’s training initiatives. Of course, to determine appropriate metrics for measuring ROI, each company—or department within that company—must first define the reasons and goals for the training. Basically, ROI can mean different things to different people at different times in different places.

It’s important to remember that learning is not a one-time event. Rather, it is a process that continues long after employees complete their training sessions. While it’s a given that many executives are interested in measuring the monetary return on their training investment, more attention is now being channeled to ROL—the return on learning that provides important competitive advantage opportunities, such as enhanced productivity and performance, improved staff moral, and more successful employee recruitment and retention efforts.

To discuss training satisfaction from a business perspective, we contacted NexLearn development partner Kara Gale with the MBM® Team at Koch Industries, which has approximately 80,000 employees, a presence in nearly 60 countries, and is called the world’s largest private company by Forbes.

Simpact: Why have you decided to make e-Learning a part of your overall training effort?

KG: There are two primary reasons we use e-Learning programs. First, we want to reach more employees sooner. This is key, as we have grown in size and geographical span over the last several years. Second, we want to cover important, but basic, content prior to instructor-led training (prerequisites), so that the instructor-led training is more efficient and effective. Time can be spent on developing a deeper understanding and/or skills.

Simpact: What do you expect your custom e-Learning courses to accomplish?

KG: For each course we’ve developed with NexLearn, our expectations/goals have been different. The first two were primarily to provide a general awareness to a wide, dispersed audience. With the third course on our employee selection process, our goal was to provide core content and to develop some level of skill, which can be further developed in the classroom and (of course) in real life.

Simpact: What responses have you received regarding the e-Learning courses?

KG: Feedback on the courses developed with NexLearn has been overwhelmingly positive. The instructional design, quality, and interactivity have made them appealing, and more importantly, engaging to those who take the courses.

Simpact: How do you measure your e-Learning training satisfaction?

KG: As with all training, the easy measure is participant feedback (did they like it or not). This is important because if they don’t like it, they probably aren’t engaged or learning much; however, just because the feedback is positive, that doesn’t mean that learning is automatically taking place. Like most organizations that do training, we are trying to figure out how to measure the effectiveness of our training efforts. Because the Selection CBT is a prerequisite to classroom training, we have an informal assessment of its effectiveness because of the knowledge and skills participants demonstrate in class. Early indicators are that the course is working – participants are coming into class knowing what we need them to know. It’s very exciting as a facilitator to be able to spend a majority of face-to-face classroom time facilitating learning and skill development.

Simpact: Now that you have several e-Learning programs in use and have had the chance to gather some feedback, will your expectations/goals change for future courses?

KG: For future courses, we want to improve our ability to engage all learning styles within one course. The last course we implemented took us to a new level of interactivity within an e-Learning experience. We want to make e-Learning fun and engaging – not cute, but effective. We want to engage learners in a way that leads to discovery and/or deeper thinking and understanding. In short, we would like e-Learning experiences to be fun, challenging, and effective.

 

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May Survey

Typically, which of the following objectives do you consider most significant when evaluating the overall satisfaction of your e-Learning programs?

Enhanced employee knowledge
  
 
Increased work force awareness
  
 
Fast delivery method
  
 
Low development cost
  
 
Other
  
 
Last Month’s Survey Results

Which of the following types of social simulations best suit your organization’s needs?

Leadership Training
  
 
Customer Service Skills
  
 
Sales Training
  
 
New Hire Orientation
  
 
Process Oriented Education
  
 
Other
  
 
Ask the Expert

Question:
I’ve heard the terms scenario-based simulations, branching sims, and social simulations, but now people are talking about immersive learning simulations. What’s the difference?

Answer:
The short answer to your question is…nothing. Each of the terms you mention describe storyline-driven simulations that recreate specific, real-world situations involving interaction between two or more people. Sales calls, manager-employee interactions and customer relations are perhaps the most common examples of scenario-based/branching/social simulations. These sims allow users to interact with virtual characters and control the flow of the learning experience through their decision making. Just as in real life, learners must react to the consequences of their decisions. Unlike real life, however, users receive immediate feedback to let them know why their actions were good or bad. And the risk-free virtual environment allows users to make—and learn from— less-than-ideal decisions without causing major real-world damage.


Immersive Learning Simulation is the new term coined by the authors of a recent ELearning Guild research report to describe simulations, scenarios, and serious games for learning. The group realized that ILS (another acronym to add to our already acronym-heavy industry language) “is poised for tremendous growth over the next twelve months.” The group concluded that “with so many e-Learning professionals putting time and effort into this new area, you owe it to yourself and your organization to add ILS to your arsenal.” So, there you have it. Research supporting what we’ve been telling people for more than a decade now…simulations really are the most powerful way to learn.

Have a question about e-Learning or Simulation-based Learning? Send it to Expert.