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Are You Satisfied?
By Patrick Mileham
The focus of Simpact this month is training satisfaction. Nearly every C-level executive has at one time or other asked someone on their staff to link ROI to their company’s training initiatives. Of course, to determine appropriate metrics for measuring ROI, each company—or department within that company—must first define the reasons and goals for the training. Basically, ROI can mean different things to different people at different times in different places. It’s important to remember that learning is not a one-time event. Rather, it is a process that continues long after employees complete their training sessions. While it’s a given that many executives are interested in measuring the monetary return on their training investment, more attention is now being channeled to ROL—the return on learning that provides important competitive advantage opportunities, such as enhanced productivity and performance, improved staff moral, and more successful employee recruitment and retention efforts. To discuss training satisfaction from a business perspective, we contacted NexLearn development partner Kara Gale with the MBM® Team at Koch Industries, which has approximately 80,000 employees, a presence in nearly 60 countries, and is called the world’s largest private company by Forbes. Simpact: Why have you decided to make e-Learning a part of your overall training effort? KG: There are two primary reasons we use e-Learning programs. First, we want to reach more employees sooner. This is key, as we have grown in size and geographical span over the last several years. Second, we want to cover important, but basic, content prior to instructor-led training (prerequisites), so that the instructor-led training is more efficient and effective. Time can be spent on developing a deeper understanding and/or skills. Simpact: What do you expect your custom e-Learning courses to accomplish? KG: For each course we’ve developed with NexLearn, our expectations/goals have been different. The first two were primarily to provide a general awareness to a wide, dispersed audience. With the third course on our employee selection process, our goal was to provide core content and to develop some level of skill, which can be further developed in the classroom and (of course) in real life. Simpact: What responses have you received regarding the e-Learning courses? KG: Feedback on the courses developed with NexLearn has been overwhelmingly positive. The instructional design, quality, and interactivity have made them appealing, and more importantly, engaging to those who take the courses. Simpact: How do you measure your e-Learning training satisfaction? KG: As with all training, the easy measure is participant feedback (did they like it or not). This is important Simpact: Now that you have several e-Learning programs in use and have had the chance to gather some feedback, will your expectations/goals change for future courses? KG: For future courses, we want to improve our ability to engage all learning styles within one course. The last course we implemented took us to a new level of interactivity within an e-Learning experience. We want to make e-Learning fun and engaging – not cute, but effective. We want to engage learners in a way that leads to discovery and/or deeper thinking and understanding. In short, we would like e-Learning experiences to be fun, challenging, and effective.
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Simpact podcasts explore all things related to e-Learning and Immersive Learning Simulations. Each edition focuses on a specific topic to provide listeners—or viewers for those watching a video podcast—the benefits of using e-Learning and simulations to teach students and train employees. Subscribe to the Simpact podcast today!
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Typically, which of the following objectives do you consider most significant when evaluating the overall satisfaction of your e-Learning programs? Enhanced employee knowledge Which of the following types of social simulations best suit your organization’s needs? Leadership Training Question: Answer: Immersive Learning Simulation is the new term coined by the authors of a recent ELearning Guild research report to describe simulations, scenarios, and serious games for learning. The group realized that ILS (another acronym to add to our already acronym-heavy industry language) “is poised for tremendous growth over the next twelve months.” The group concluded that “with so many e-Learning professionals putting time and effort into this new area, you owe it to yourself and your organization to add ILS to your arsenal.” So, there you have it. Research supporting what we’ve been telling people for more than a decade now…simulations really are the most powerful way to learn. Have a question about e-Learning or Simulation-based Learning? Send it to Expert. |
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