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Where Do You Learn?
“If you hold a cat by the tail you learn things you cannot learn any other way.”–Mark Twain
However, it’s not always possible—or safe—to let people participate in real-world events for the sake of learning. Are you able to send your entire sales force to Tokyo for diversity training? Would you be willing to let new team members oversee the handling of hazardous materials? In our e-Learning universe, developers have worked feverishly to incorporate the social and emotional aspects associated with real-world events with the interactivity and immediacy of classroom training to create easy-to-access electronic packages for anytime/anywhere learning. “Learning is what most adults will do for a living in the 21st century.”–Bob PerelmanStudies reveal that students like to learn in a community environment where they can project themselves socially and emotionally. The expanded use of webinars and the introduction of wikis and blogs have moved us closer to meeting learners’ desires for social networking. And now with advancements in technology and innovative authoring tools, simulations have become the method of choice for bringing real-world scenarios to employees unable to experience them first hand. These components coupled with existing e-Learning strategies allow developers to incorporate both the teacher-focused pedagogic approach to education that offers directive instruction and guided discovery, and the learner-focused andragogic theory that promotes experience and participation to teach adults effectively.
Guest Perspective
This month we highlight a blog from Simon Puleo, an e-Learning veteran who specializes in creating experiential learning programs and simulations. Simon is currently working on an interesting project—a mind map that illustrates the thought behind the design and development of branching simulations. Since we’ve created a few (thousand) branching simulations in our day, it’s interesting to read perspectives from other developers. We think Simon’s take is right on track. Read Simon’s blog at http://x-learning.blogspot.com. If you have an interesting Web site or blog to share with Simpact readers, send the URL to Patrick Mileham.
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In this month’s Simpact Podcast, Philip Sueper, NexLearn’s Chief Simulation Architect, talks about customizing your e-Learning to meet the requirements of where people learn. Three types of employees are profiled—the standard 8-to-5er, the sales floor associate, and the traveler—and Phil discusses ways in which you can create the best possible training experience for each of them.
Video Version - 9.41 MB (4m 10s)
Audio Version - 1.42 MB (4m 09s)
Talk with a NexLearnian
April 11-13 Join us in Boston April 11-13 for the eLearning Guild 2007 Conference and Expo, and we’ll help you save $100! Just provide the NexLearn code 25GAC07 when you register for the conference, and you’ll receive a $100 discount. Stop by the NexLearn booth to learn about branching social simulations and our custom capabilities. You’ll also be among the first to experience the very latest version of SimWriter—the most advanced social simulation authoring tool. Ever! See you in Boston. More InformationHow do you deliver/receive the majority of your e-Learning? CD-ROM Which component would you like to see more often in future e-Learning courses? Video Question: Answer: Have a question about e-Learning or Simulation-based Learning? Send it to Expert. |
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e-Learning Lowdown Simpact Archive
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