If It Works for Indiana Jones,
Why Not e-Learning?

Remember when Indiana Jones walked, slid, and crawled his way through the dense Peruvian jungle—dodging snakes and elaborate traps along the way to retrieve a valuable relic from an ancient temple? How about the time when Indy, exhausted from battling bad guys, watched a thug twirl razor-sharp swords in a threatening manner before the action archeologist coolly discharged his pistol to end the confrontation. It’s been nearly 30 years since the first Indiana Jones movie took theaters by storm, but you probably instantly recall these scenes in all their colorful glory with little effort.

Now, think back ten, five, even two years ago to a newspaper or magazine article you read. Do you remember the headline? What was the theme? Was the article accompanied by any photographs? If you’re like most of us, your mind probably worked overtime to answer any of those questions.

The point is that it’s often easier to retain information when it’s wrapped neatly in a storyline and delivered in an engaging format. That’s not to say that any newspaper or magazine article you were able to finally bring to mind failed to convey a memorable story; however, it’s probably safe to say that your recollection of the printed piece did not have the same imagery impact as the Indiana Jones references.

If using an interesting storyline helps moviegoers connect to bits of history (granted, Raiders of the Lost Ark was a little thin on historical facts, but it did present kernels of truths that many people may otherwise had never known), why not use the same approach to teach employees corporate needs, such as negotiation and communication skills, ethical decision making, emotional intelligence, or regulation compliance processes?

Years ago at Northwestern University, Roger Schank promoted the benefits of a story-centered curriculum. Today, we have the instructional design know-how and access to advanced simulation development tools to bring storylines to life so learners can experience realistic scenarios and immediately apply their newly acquired knowledge.

Story-driven simulations provide users interactive opportunities to actually participate in the learning process. By creating e-Learning programs that replicate on-the-job environments, processes, and—most importantly—decision-making options in a familiar and relevant context, the engagement of your learners will increase and their retention rates will skyrocket.

When incorporating story-driven learning programs into your training regimen, you encourage active participation from users. If you ask teachers and trainers around the world, they’ll all agree that capturing student interest and gaining their buy-in or involvement is half the battle toward helping students achieve their learning goals. Now, don’t think that you need a Hollywood budget with Harrison Ford and a bullwhip to crack the users’ attention. Just remember that when developing immersive learning simulations, the story is the star.


BlogBites
This month’s BlogBites focuses on the discipline of instructional design. From understanding the role of an instructional designer to exploring a variety of ID theories, these blogs will help you understand the discipline and purpose of the role at the core of immersive learning simulation development.

http://elearning.typepad.com/
As a starting point for exploring instructional design, blogger Ankush Gupta provides links to instructional design theories including: The Nine Events of Instruction; ARCS Motivation Theory; Elaboration Theory; Principles of Online Design; and Bloom’s Taxonomy. This blog also contains professional instructional designers’ crash courses on learning and instructional design theory—a good starting point for anyone who wants to learn more about ID or who is just starting out designing e-Learning.

http://christytucker.wordpress.com/
Christy Tucker answers the question, “What does an instructional designer do?” as well as how to gain instructional design and technology skills, professional organizations and career options, and how to determine if instructional design is the right career for you.

http://id.ome.ksu.edu/
Eruditio Loginquitas reviews J. Dovey and H.W. Kennedy’s Game Cultures, which provides an academically sound analysis of games and their role as “teaching machines.” The authors assert that, just as in real life, games provide a venue where players learn the rules as they play, thus enhancing the level of immersion and experiential value of role play.

If you have a great blog (or know of one) that you want to share, send us the link. We just might include it in a future Simpact edition. Send the link to our Expert.

 

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Listen to this month’s discussion about the latest issues regarding e-Learning and immersive learning simulations.

 

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July Survey

What effect has the economy had on your company’s planned e-Learning initiatives?

We plan to create more e-Learning courses.
  
 
We plan to cut back on using e-Learning.
  
 
No changes. We plan to complete our initiatives.
  
 
Last Month’s Survey Results

Do you or your company plan to purchase software tools to create your own e-Learning courses within the next year?

Absolutely. It's already ordered.
  
 
Most likely, but we're still researching.
  
 
Probably not. The money is not in the budget.
  
 
No. We plan to outsource our training development.
  
 
Ask the Expert

Question:
I’m in charge of developing a custom training course for our sales team, and I think I need some expert help. Does NexLearn offer consulting services?

Answer:
Absolutely. NexLearn has instructional designers, simulation architects, graphic designers, software engineers, and audio/visual experts available to discuss all aspects of e-Learning and simulation development. Most of our team members have been working together for almost a decade. Also, keep in mind that we offer four approaches to project development: we develop and maintain your course; we develop and you maintain your course; we collaborate with you to develop a project; or you use our SimWriter tool to develop and maintain your own courses. Give us a call today!

 

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NexLearn SimWriter 2.0 Captures Brandon Hall Silver Award. Contact us today to experience the best simulation authoring tool available! Information at NexLearn

Performance Scoring

SimWriter 3.0 offers developers more control over simulation scoring—from reporting on specific learning objectives to resetting scoring on command.

NexLearn and SimWriter in the News
 
Read the HR Management article detailing how NexLearn and UBS collaborated to create an engaging 60-module blended learning solution featuring Immersive Learning Simulations.
Read the article here.