Put Learning in Context

Dean is a model employee. He’s punctual, cooperative, and consistently produces high quality graphics work on time. However, he failed his company’s e-Learning program about the laws for creating a diverse workforce—three times. If you’re Dean’s boss, how should you react to his uncharacteristically poor performance? Should you emphasize the importance of studying and make Dean retake the course until he receives a passing score? Or, should you analyze the e-Learning program to determine where the training went wrong?

It’s common to encourage employees to take and retake training until they receive satisfactory scores. Repeated exposure to instructional material typically enhances the level of comprehension for learners. Sometimes, though, poor results can be linked to the learning course itself. e-Learning programs developed without target users in mind can actually hinder learning.

You can follow these guidelines to create contextual learning material:

  • Consider goals – Determine what you want your users to accomplish. Keep in mind that each goal must be aligned with the overall objectives established by your organization.

  • Take into account multiple learning styles – Combine relevant interactive strategies and media components with instructionally sound material to offer multiple options for users to connect with the information. You should also use media elements that best suit the material and target user preferences.

    For instance, if you are creating a course about accounting procedures, you’ll probably want to avoid including a lot of animated graphics. There are a couple reasons for doing this. First, the images don’t have anything to do with the accounting procedures and won’t enhance the learning. And second, your target users are most likely Logical or Organized learners (visit nexlearn.com for information about the Learning Style Continuum), which means they typically prefer material presented as text, charts, checklists, and timelines. Superfluous content or media components may actually confuse or frustrate users, which might lead to an apathetic attitude toward the course and even the learning content.

  • Incorporate user experience – Before developing learning programs, research your target users. Determine their knowledge of the topic prior to taking the course, so you can present the information they need and only the information they need. Also, consider competency requirements for the real-world scenarios you plan to simulate. Would you expect a simulation that asks users to identify appropriate legal terminology to appeal to both financial department employees and graphic designers? In most cases, of course not.

The key to developing effective learning opportunities is to place the training material within the context of the knowledge and experience the user already possesses. Use familiar terminology, stories, or case studies to help target learners put the information in a perspective that makes it relevant to them.

With this information in mind, let’s revisit Dean’s situation to determine why he may have failed the training. We know that Dean is a talented graphic designer who excels at creating vivid imagery. Since he specializes in creating graphical elements, it’s safe to assume that he’s an Expressive or Experimental learner that responds best to animated features, multimedia presentations, or highly interactive learning activities. However, since the text-based e-Learning program focused heavily on the details and definitions of specific laws for creating a diverse workforce, it failed to present a learning opportunity that matched Dean’s experience and preferred learning style.

As Dean’s manager, it is your responsibility to provide the tools necessary to help your employees succeed. (In this case, making sure the training fits the employee.) You should have first determined whether the topic was appropriate for Dean in his current position (user objectives/company goals), if the program’s media elements offered the most effective learning opportunity for Dean (take into account multiple learning styles), and if the material was put in the appropriate context for Dean’s experience (incorporate user experience).


BlogBites


If you need a break from the hustle and bustle of the holidays, grab a cup of cocoa and cozy up to a warm computer to read the latest yule blogs. This month’s highlights cover ideas about the rise of simulation learning, a debrief of one of the largest e-learning conferences of the year, and the most interesting blog topics.

http://learningcircuits.blogspot.com/
Clark Aldrich blogs about the difference between learning around a “campfire,” or in a classroom setting, and learning in the “sandlot,” or by practicing. He explains that certain computer games and simulation technology finally enable “sandlot” learning to catch up to the “campfire.” He speculates that, in the future, “sandlot” technologies could challenge traditional “campfire” instruction resulting in more robust learning experiences.

http://blog.learnlets.com/wp/index.php
Visit Clark Quinn’s November 10 posting for his thoughts on DevLearn 2007. He summarizes the key note themes, and gives a run down of the activities focused on cultivating creativity and emotion in ILS. Other topics include mobile device games, and generating innovation through diversity. NexLearn’s Brandon Andrews and Dean Fouquet gave an ILS media and design presentation during this conference.

http://elearningtech.blogspot.com/
Edublog Awards finalist and TechEmpower CEO/CTO Dr. Tony Karrer makes a list and checks it twice to see what blog topics most interest the e-Learning set. By far, the majority of readers are interested in learning more about e-Learning technology. For a list of Edublog finalists go to: http://edublogawards.com/edublog-awards-2007-finalists-announced/.

If you have a great blog (or know of one) that you want to share, send us the link. We just might include it in a future Simpact edition. Send the link to our Expert.

 

Podcast

In the latest Simpact Podcast, hear members of NexLearn’s instructional design team discuss the importance of placing training material in the appropriate context to enhance learner comprehension.

 

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December Survey

Do you (or a colleague) plan to attend an e-Learning industry conference in 2008?

Yes
No
Not sure yet

Last Month’s Survey Results

Which of the following topics would you like to see in a future Simpact issue?

Mobile Learning Content
  
 
Web 2.0 in e-Learning
  
 
NexLearn SimWriter Features
  
 
Effective e-Learning Course Objectives
  
 
Ask the Expert

Thank you to everyone who attended the NexLearn presentation and stopped by our booth at DevLearn last month. The turnout was amazing, and the interest in NexLearn and SimWriter was incredible. This month, the Expert will answer some of the most-asked questions from the conference.

Question:
What exactly are immersive learning simulations?

Answer:
The term “immersive learning simulation” was coined in an eLearning Guild report as a common name to include various types of interactive learning. The researchers identified different levels of interactivity: simple simulation, which is technically “a model of a system;” a scenario, which is basically a simulation with a storyline; and a game, which involves a higher level of user control and engagement. Since many managers are a bit timid about letting employees “play games” to learn, the term immersive learning simulation was born. We like to define immersive learning simulations as “the most effective approach to learning.”

 

Question:
Can I combine hard skills and soft skills training in the same simulation?

Answer:
Absolutely. Our slogan is “Simulate Your World.” The best training is customized to simulate the processes, activities, and decision-making opportunities that employees encounter on the job every day. For example, since customer service personnel must perfect their communication skills and understand the procedures for documenting the information they gather, the most effective learning opportunity would allow them to interact with virtual characters/situations and then access specific software programs to record their findings. NexLearn and SimWriter can help you create the most effective learning opportunities to simulate your world.

Have a question about e-Learning or Simulation-based Learning? Send it to our Expert.

NexLearn SimWriter 2.0 Captures Brandon Hall Silver Award. Contact us today to experience the best simulation authoring tool available! Information at Nexlearn

Export/Import Feature

SimWriter offers an easy-to-use Export for Review feature that lets a developer export the textual data within a simulation into a Microsoft Word document. This feature makes it a snap for SMEs to review content and make changes directly into the Word document using Track Changes. By using the Import feature, the developer can incorporate the content changes into the simulation by simply clicking a button.